
The basic coding is already written in it, you don’t have to deal with folder arrangement either. I know, I know, it’s a furry character by default, but it contains almost every possible body part that you can add to a survivor. It’s an outstanding starting kit created by Wolf Leo. Here’s the link for GIMP: GIMP – GNU Image Manipulation Program
#Dont starve together character mods made for dst free#
GIMP is a very well-known and widely adored free alternative, but pick anything that works for you. I wouldn’t recommend it if you would only use it for a quick, one-time modding. The best bet is Adobe Photoshop, though it has a monthly subscription fee. Any kind of graphic editor/graphic design software, that supports transparency. Luckily for you, all of these can be downloaded completely free! There are some programs that are crucial to create your own character mod. You probably won’t be able to create an airbender with ranged and elemental attacks for the first time. It’s not a bad strategy, though, you lose some of the creative freedom with character implantation. If you plan to implement a character from an existing game/movie/series, most of its looks and abilities are given before you even start modding. This thing also works backwards: If it has a feel-good gameplay gimmick, it’s also half a victory. Let’s stick with the light-focused character: it can be an owl, a nightmare creature, a vampire, you name it. This character should benefit from the dark. The players would have to combo their foods with this guy. If you come up with a good design, you can basically tell its perks by looking at it.ī) I have a clear vision about the character’s perks or abilities. If it feels good to look at them, it’s half a victory. It’s a wolemorm-skittersquid amalgamation. Whenever I start my next project, I make sure that…Ī) I have a clear vision about the character’s look or theme. However, it doesn’t mean that you should go into this completely blindly. I rarely have everything in mind when I start working on my next survivor. You already know this aren’t you? You have a well-defined look, a finished perk system, their voice, exact stat values. I will divide the guidebook into smaller, separate chapters, so readers can search more easily about what they’re interested in. Whenever you see “ watson” in this thread, you should use your own character’s prefab name instead. I named my character Watson for this tutorial, with the prefab name “ watson”. I will mainly talk about the creation itself in this thread, however most of the extra chapters are other tutorials bunched together. I will link and credit them throughout my guide. This guide will partly be a collection of other outstanding tutorials and guides. This will be an eye-opening journey for me as well.

Pinpoint anything if I’m wrong about it, but I’ll do my best. Making mistakes is my second favourite hobby after modding.

Feel free to note any stinky, ugly grammatical error. Some of these guides might apply to singleplayer DS as well, but it’s highly random - some folder structures and programming parts can be really different there. I have no experience (so far) in RoG or any of the DLC’s modding. This guide is mainly made for DST modding.
